
import gs.TweenMax;
var total:uint=30;
init();
function init()
{
for (var i=0; i<total; i++)
{
createBall(i);
}
}
function createBall(mc)
{
mc = new Shape();
var radius:Number=Math.random()*50+10;
with (mc)
{
graphics.beginFill(Math.random()*0xFFFFFF);
graphics.lineStyle(10, 0xFFFFFF);
graphics.drawCircle(radius, radius, radius);
graphics.endFill();
}
addChild(mc);
var startpointX:Number=Math.random()*700;
var startpointY:Number=500-radius*2;
var topointY:Number=Math.random()*500-radius*4;
TweenMax.to(mc,1,{y:topointY,startAt:{x:startpointX,y:startpointY}, yoyo:true,loop:0});
}